If the pathway matters too, then there are too many for even a computer to brute force. If starting points matter too, then there are too many to brute force manually. If only exits matter, then there are only 128 unique combinations. This is making me think that if there is something to be found here, it's going to work like a combination lock. I know that a lot of the cave puzzles are easy, but all the others at least increase in difficulty sequentially.Īll 4 puzzles can be solved to any of their exits. The puzzles are suspiciously easy, mostly as a result of each of them having so many solutions. I've been thinking about this too, for all the reasons you stated and more. I'm hoping someone here with better knowledge about either the audio log lore or other themes within the game may be able to help solidify some ideas to try.Īgain, I don't believe this has been posted as a main topic yet, and if it has, please direct me there! Otherwise, I'd appreciate any ideas you can offer.Īlso, here's a small gallery of some solutions to them. I can't seem to find any pattern or theme to apply to them that would yield a good answer (I tried to spell "Blow" with them to no avail). I originally planned to map out all of the possible solutions for all of them and just brute force my way through them, but I quickly realized that there are just too many combinations. ![]() This leads me to believe that they are in fact some sort of combination lock to activate something. I began messing around with them a bit and realized that I believe there is an audible "click" that can be heard after solving each one in any fashion. u/nephyst mentioned them in this post about post game stuff. ![]() There are four puzzles in the cavern area of the mountain, each with numerous solutions. I've seen this mentioned a few times in various posts, but I can't find any large discussions about it.
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